godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Tooltips are empty for one frame when they appear
- MeshInstance3D popup menu shows options that apply only to 1 node when multiple nodes are selected
- Visibility Range "Fade Self" option hides shadows unexpectedly in Depth Pre-Pass
- Implement a recursive `RWLock` class and synchronization primitive.
- [Core] Optimize typedefs.h functions
- [Core] Add convenience access to front/back element of `List`
- Update `Range` default value and overrides
- [Memory] Add `calloc_static` method
- DirAccess does not give useful errors (even though there's supposed to be support for them)
- Reduce precision to eliminate duplicate points from InflatePaths
- Docs
- C++ not yet supported