godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Implement `ClassDB::class_get_static_method`
- GDExtension libraries that use `std::call_once` during static initialization crash Godot editor with `harfbuzz` or `icu4c` as system-provided
- ERROR: Mono: FATAL ERROR '* Assertion: should not be reached at class-accessors.c:81
- An initializer in a Resource-extended class for an EditorImportPlugin can cause .is_empty() to report incorrectly
- Implement asynchronous .net builds in GodotTools
- Fix behavior of containers with child controls set as top-level.
- Duplicated c# nodes with Node Array exports referencing children are not updated correctly
- TileMap Custom Data Can Not Edit Key of Dictionary Type
- Meshes with gi_mode disabled do not recieve indirect light from LightmapGI/LightmapProbes
- Headless build, uses freed memory, when closing instantly editor
- Docs
- C++ not yet supported