godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- World Triplanar is broken with double-precision build
- `PointLight2D` blend mode doesn't work
- Path3D section handles move entire Path when the editor is set to half resolution
- Embree compilation fails when specifying `-march=x86-64-v3` version
- TexturedRect UI Node does not signal when project is fullscreen on mac
- Godot freezes my PC several seconds after I open a specific project for editing
- Add `DRAW_FOCUS_PRESSED` to facilitate `font_focus_pressed_color` on Button
- The editor window gets pushed on top whenever it imports something
- Don't call `ReleaseCapture` unless the (godot) window is actually capturing mouse input
- Cancel tooltip if no control is hovered
- Docs
- C++ not yet supported