godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1033 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add include/exclude to `FindInFiles` for filtering files.
- GraphNode doesn't respect mouse filter.
- Repeated toggle fullscreen increases window size by the window decorations size each time we leave fullscreen
- Documentation for SceneTree.get_frame is misleading
- Texture Padding in tileset causing visual glitches
- AnimationPlayerEditor crashes sometimes when switching scene tabs
- XRFaceTracker Missing BROW_INNER_UP Blendshape, Inconsistent Naming Convention
- Add a Reference Cycle Breaker
- Core: Expand `math_defs.h` functionality
- `FileDialog` has a foldable `Options` section above properties that do not belong to it
- Docs
- C++ not yet supported