godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1048 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Typed array assignment fails on unambiguous case
- macOS: If editor_doc_cache.res exist in the "cache/godot" , project will crash while opening
- Autoload global variable disabled not working
- Executing `RenderSceneBuffersRD.new` function crashes Godot in its destructor, using OpenGL
- [3.x] Allow constructing Quat from two Vector3s
- Clarify `rotate` methods
- Don't redraw invisible CanvasItems
- Pinned property updates in Inspector when default value changes
- Camera3D.get_camera_projection().get_aspect() returns unexpected results for PROJECTION_FRUSTUM
- Can't get method on CallableCustom "Delegate::Invoke" error when using a lambda function in UndoRedo.AddDoMethod and UndoRedo.AddUndoMethod
- Docs
- C++ not yet supported