godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Considerable delay when changing 2D view -> editor script (with open doc)
- Preview resolution value for curves to alleviate performance issues of long curves
- ResourceLoader doesn't seem to cache loaded assets even with CACHE_MODE_REUSE
- Expose `Node3D.scale()` as `scale_object()`
- Add Open Dock shortcuts
- UI problems on Windows while in full-screen with embed_subwindows disabled. Flickering, Unusable option buttons.
- Fix `Node2D.look_at` function with viewport scaling
- Add the possibility to edit dict keys.
- Literal String as int (or float) cast causes Parser Error "Cannot cast a value of type "String" as "int"." although it works with variable String
- Renaming or changing path of a Resource does not update EditorResourcePicker immediately
- Docs
- C++ not yet supported