godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- AudioStreamRecorder with AudioStreamMicrophone turns off autoplay when the icon.svg is missing with a StaticBody3D node present
- `PopupMenu` loops over items when the ui_down/ui_up button is pressed
- `LineEdit` interprets input events as keycodes even when the `ctrl` key is held
- "Condition 'p_elem->_root!=this' is true." flooded the Console when `GodotObject.set` is called from a C# thread.
- WorldBoundaryShape3D is not infinite
- class_name not loading(can not be accessed, here from other code) but loads after Deleting the line and retyping after few seconds.
- Compatibility renderer: lights seem brighter when their shadows are enabled
- ufbx still imports animations even when turned off in import panel
- 5. kassadin Slash ?not exits dir occur every time when randomly
- Tween.is_valid() doesn't work on a null value - but Tweens are expected to be <null>
- Docs
- C++ not yet supported