godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Appears to be unclosed PIX event markers which make performance profiling difficult
- The issue of setting high-definition images in godot controls on mobile devices
- `Window` nodes in the edited scene get their position wrongly corrected when the bottom panel is resized
- GridMap's Navmesh rotation randomly changes for multiple tiles when one is modified.
- [4.x] Godot flies out when I hide the window
- OptionButton throwing errors in exported release build: "Attempt to disconnect a nonexistent connection" for signal `focus_entered` and ` tree_exited`
- Project setting added via GUI is removed when reset to default
- Add handedness enum for `is_polygon_clockwise`
- Linux X11 OpenGL/Vulkan - After changing window size, window content doesn't immediately refresh to match new size
- Fix words not being selected by endpoints
- Docs
- C++ not yet supported