godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Vector2, Vector3 `project` edge case robustness
- Move server files into their subfolders
- Fix Make Unique (Recursive) failing with `AnimationNode`s
- Update `TileMap::get_cell_tile_data` to mention that the TileData is from TileSet not per cell
- Win32Exception on Ubuntu when opening c# script via external editor
- Black edges problem in godot 4
- CanvasGroup custom shaders are always clipped to screen size because of screen texture
- Add gltf importer support for KHR_materials_specular extension
- Input: Windows: Initialize DirectInput in WorkerThreadPool task
- Engine crashes ERROR: FATAL: Index p_index = 0 is out of bounds (count = 0) when you delete points in the tile set occlusion layer in version 4.2.2 rc1
- Docs
- C++ not yet supported