godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Update `TileMap::get_cell_tile_data` to mention that the TileData is from TileSet not per cell
- Win32Exception on Ubuntu when opening c# script via external editor
- Black edges problem in godot 4
- Add priority setting to reflection probes
- Bind `Node::force_parent_owned()` as `make_owned_by_parent()` and bind `Node::is_owned_by_parent()` as `is_managed_by_parent()`.
- CanvasGroup custom shaders are always clipped to screen size because of screen texture
- Add gltf importer support for KHR_materials_specular extension
- Input: Windows: Initialize DirectInput in WorkerThreadPool task
- Engine crashes ERROR: FATAL: Index p_index = 0 is out of bounds (count = 0) when you delete points in the tile set occlusion layer in version 4.2.2 rc1
- Debug session starts at least 10 times slower on x11 than on wayland
- Docs
- C++ not yet supported