godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- ProjectSettings.load_resource_pack overrides files in the main project if replace_files is false.
- Make input_ray_pickable CollisionObjects sensitive to collision layers
- Gridmap mesh custom data is removed when baking lightmaps
- Overhaul Node2D documentation
- CameraAttributes exposure doesn't affect unshaded materials, but auto exposure does
- DisplayServer.window_is_focused returns true for unfocused window after calling DisplayServer.window_set_flag
- Slider gets wrong initial value with fractional range
- Wayland: Auto UI scale is rounded up when using fractional scaling
- Changing `NavigationRegion3D.navigation_mesh.cell_size` doesn't set up `NavigationServer3D` respective map to correct `cell_size` resulting in mismatch error
- Setting TextureRect.texture does not update the node's size in the same frame.
- Docs
- C++ not yet supported