godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add disable_scripting build option
- Vector3.Reflect inconsistent with GLSL
- StaticBody3D collisions does not scan layers of RigidBody3D
- Pressing Pause/Stop while paused in the Bezier Curve Editor view will cause the AnimationPlayer Editor to jump to the Track Editor view
- Unexpected C# performance loss on simple scripts
- Add pre-commit hooks to replace the `file_format.sh` script
- Inconsistent behaviour when using signals in ternary-if expressions.
- Duplicating a Node in Editor references original Node
- FileSystem Does Not Behave Properly During Rescanning
- Add working `ResourceFormatLoaderGDScript::get_dependencies()` implementation
- Docs
- C++ not yet supported