godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Add more keywords to base Variant types
- Add const lvalue ref to `modules/*` container parameters
- Possible race condition in `Skeleton` handling
- Curve3D: `sample_baked_with_rotation` returns `Basis()` for a curve section's middle point when its control1==end and control2==begin
- Make `Variant.As<T>` deriving from `GodotObject` return null if unable to cast
- [macOS, Windows] Add support for excluding windows from a screenshot.
- AudioBus level meters incorrect readout
- `Skeleton3D` Animation performance is terrible on OpenGL
- AudioStreamPlaybackPolyphonic doesn't emit `finished` signal for each AudioStream neither allow get the reference from ID
- Implement Mesh Shader support for Rendering Device Vulkan and DirectX12
- Docs
- C++ not yet supported