godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- A Grouped AnimationNodeStateMachine throws warnings and errors but seems to work fine otherwise
- Alpha channel of application/boot_splash/bg_color not honored
- User is forced to open a project immediately after importing it in Project Manager
- Power operator's sequence should be performed right-to-left rather than left-to-right?
- Parameter emitted with a signal references member variable instead of passed Variant
- Vulkan/X11: rendering device `Unable to acquire framebuffer` after Linux virtual console switch
- Tweak `is_inside_tree()` error messages to be more helpful
- ResourceLoader.load_threaded_get_status progress percentage not well documented
- Synchronize Scene Changes has wrong value after restarted
- Viewport debug draw modes remain partially effective in release export templates
- Docs
- C++ not yet supported