godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- ResourceLoader.load_threaded_get_status progress percentage not well documented
- Synchronize Scene Changes has wrong value after restarted
- Viewport debug draw modes remain partially effective in release export templates
- XRCamera3D Far plane higher than 699050 only renders sky
- Setting anchors via code works incorretly with containers.
- Steamvr and Godot Editor causes freeze (only while both are running, may be radeon specific)
- Fix Synchronize Scene Changes value after restarting
- Editor 3d view: Unchecking "Perspective > View Environment" does not disable camera attributes
- SurfaceTool generate_normals seems broken
- Hot Reload in GDExtension C++ Crashes .gdextension "reloadable = true" flag set
- Docs
- C++ not yet supported