godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Remove useless if condition in `EditorPropertyArrayObject` as they always evaluate to false
- Running project after opening .gd file in VSCode crashes Godot.app when located in /Applications/
- When Camera is enabled, the ParallaxLayer/Tilemap Physics Layer is calculated inaccurately using is_on_floor()
- PhysicsServer shapes cannot be given custom solver bias because `shape_set_custom_solver_bias` cannot be called from GDscript or C#
- Lookup symbol shortcut CTRL + left click will not open the docs in the editor.
- `TextEdit.get_caret_draw_pos()` is unreliable altogether
- [Network] [MultiplayerSpawner] Reparenting node despawns node but don't spawn to new parent
- [Windows] Try to use "borderless fullscreen" is "borderless" flag is set.
- `GPUParticles2D` with `Trails` enabled are not rendered on Web without any further notice
- `const Array[PackedByteArray]` exibits unpredictable buggy behavior and random crashes
- Docs
- C++ not yet supported