godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- If local-to-scene is true, SubResource ID is modified whenever scene is instantiated, re-packed, and saved
- Cannot use class names in AnimationTree StateMachine's advance expression box
- Reimporting scene resources erroneously open the last opened script
- Wayland: `DRI_PRIME` warnings raised by DetectPrimeEGL
- CharacterBody2D slide breaks on uneven-scaled StaticBody2D
- Godot crashes and corrupts StateMachine EditorProperty in all the AnimatorTrees
- Ghost collisions with CharacterBody3D (CylinderShape3D) against StaticBody3D (ConcavePolygonShape3D)
- Crashes when building project with C# script
- Trying to add new atlas to tileset shows "Open File(s)" dialog instead
- Subsurface scattering causes ghosting on nearby objects, worse with 4.3 master.
- Docs
- C++ not yet supported