godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Running no-threads web export blanks screen once 1000 objects are visible in scene due to threaded culling being incorrectly used
- Vulkan Forward+ TAA causes small shimmering behind transparent GPU particles
- unexpected behaviour when using tile_map.set_cells_terrain_connect
- Cannot set key on deserialized empty dictionary on resource from tool script after scene load
- Shorten the bug report template in order to maximize attention
- Dynamic mesh lighting breaks with Physical Light Units and LightmapGI
- Uneven control node scaling with canvas_items stretch mode
- When DOF or SSS are enabled, transparent window displays all pixels additively.
- Editor ignores 'run/window_placement/screen' setting when 'prefer_wayland' is enabled
- Opening Explorer with Win-E flashes Godot
- Docs
- C++ not yet supported