godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1039 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Fix autocomplete sometimes places undesired quotes
- Godot Script Editor/ LSP The action_name completionitem of `Input.is_action*` seemes return the wrong kind.
- TextureButton texture_click_mask has no effect, is unset on project reload
- IntersectRay returns a zero length normal, but only for RigidBody2D collision and only when colliding with right side of the rigidbody.
- CharacterBody3D teleports when colliding with convex edge of StaticBody3D
- Shading issue with normal maps on a Sprite2D in a ParallaxLayer with 2D Lighting
- FileDialog not working after exporting project
- Reduce shader permutations in the compatibility backend
- Exporting for IOS: USER WARNING: Icon not supported by this display server. at: set_icon (servers/display_server.cpp:577)
- Meshes with dynamic GI mode have wrong lighting with lightmaps and Physical Light Units enabled
- Docs
- C++ not yet supported