godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Copy from built-in documentation viewer does not work when copied text is formatted
- Copy from built-in documentation with selection starts from line start sometimes copy the upper line
- `has_method()` claims method available, but invalid on `call()`
- Script UID improvements
- MultiplayerSynchronizer (and maybe MultiplayerSpawner), cannot find their working nodepaths if created during runtime
- If “add_child” generates nodes quickly, after the first successful synchronization of attributes using “Multiplayer Synchronizer”, the attributes will become empty after a while.
- dotnet publish content output files are not being copied over on export
- RichTextLabel different font shadow offsets in text with custom fonts and expand aspect
- Overhaul Node3D documentation
- Running scene stuck on splash screen - possible scene/script file corruption
- Docs
- C++ not yet supported