godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- undoing creation of nodes while renaming will cause some errors
- Virtual Keyboard is covering focused LineEdit on games exported to Android
- Export `EditorInspector::instantiate_property_editor` to use by plugins
- Implement `LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE` to `limit_get` in the Vulkan backend
- Resource loaded without being associated with script class name
- Allow EditorTranslationParser to add POT comments
- Methods not being called at the starting frame of an animation while using AnimationPlayer with default blend time greater than 0.
- CollisionPolygon2D build mode segments
- Exported TileSets on non-TileMaps error with `Condition "!tile_set.is_valid()" is true." when edited
- Add `use_debanding` render mode and property to spatial shaders
- Docs
- C++ not yet supported