godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add `window_size_changed` signal
- C# tool scripts without a parameterless constructor crash the editor on build
- `NOTIFICATION_PREDELETE`'s timing across nodes when deleting a scene tree branch is off
- Geometry2D.clip_polygons() Geometry2D.merge_polygons() returns [(0,0)]
- The 2D scene doesn't update the particles when using a mesh as the texture of a GPUParticles2D node.
- Fix Windows editor reload when a GDExtension lacks `FreeLibrary` support
- MultiMesh3D throws errors and can corrupt scenes, Condition "instance_count > 0" is true.
- Add Sphere Mask and Particles Turbulence Nodes and Posterize ColorFunc
- In a filesystem dock in split mode, the file view mode icon shows the next mode instead of the current mode
- [WIP] Add minimum / maximum window size project setting
- Docs
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