godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Keying the initial value of a shader parameter inserts `Variant::Nil` and the animation does not work as expected
- MultiplayerApi.is_server behavior is inconsistent with documented behavior
- Accent marks render outside of LineEdit's `text` parameter in the inspector when many are added
- Godot always associates itself to the wrong monitor and font are hard to read
- Documentation class reference static check refuses setter/getter references despite working just fine
- Deprecate usage of nested Arrays as key-value pairs in `String.format()`
- AudioStream's internal `get_stream_name` seems to be entirely unused, rendering `_get_stream_name` pointless.
- Fix red snapping lines persistence after anchor point movement
- SubViewport with `CLEAR_MODE_NEVER` does not render when using Compatibility renderer
- Implement C# interface export
- Docs
- C++ not yet supported