godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1069 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Changing mouse mode to confined from a tool script while in the editor makes the mouse unusable.
- Fix shader error when pass an element of array sampler to function
- Validate Object pointers on binder method calls
- Android godot 4.2.1 freezes after quitting a scene
- Rename main node no change in the linked scene
- `ConfirmationDialog` misses theme overrides section
- Move MIDI's global constants into InputEventMIDI
- Range.changed signal is unclear.
- Add autocompletion for `OS.has_feature()`
- Unexpected result when using `String.split()` with `allow_empty=false` and `maxsplit=1`
- Docs
- C++ not yet supported