godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add persistent folding to Animation Library Editor
- Body_Exited Signal Firing When Body Enters AND Exits.
- dragging NodePath, Resource, and property not work on floating script editor
- Autocomplete sometimes places undesired quotes
- Expose compression block size as parameter of `FileAccess.open_compressed()`
- Audio input gets muted after a while on android
- Defaut values in custom Resources are not updated during export
- Rename field is shown out of window
- CSGPolygon that uses Path3d produces `"ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D() at: get_global_transform (scene/3d/node_3d.cpp:343)" on "get_tree().reload_current_scene()"`
- POT generation doesn't provide information from which line text was extracted
- Docs
- C++ not yet supported