godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1038 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- CSGPolygon that uses Path3d produces `"ERROR: Condition "!is_inside_tree()" is true. Returning: Transform3D() at: get_global_transform (scene/3d/node_3d.cpp:343)" on "get_tree().reload_current_scene()"`
- POT generation doesn't provide information from which line text was extracted
- resource_format_binary slow at saving scenes with many meshes.
- `RichTextLabel`: usage of `Push` and `Pop` functions leads to errors when using `RemoveParagraph()`
- FileSystem window starts squashed
- Add VK_EXT_line_rasterization
- Move script name to top
- Overlapping Light2Ds on a "light only" Sprite2D blows out sprite's alpha
- WINDOW_MODE_WINDOWED acting weird
- Control grow_horizontal displays incorrect parameters
- Docs
- C++ not yet supported