godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Alpha Sorting with Nested SubViewports
- Blender-inspired scaling of objects in 3D has bizzare input for 2 axis scaling
- inverse_lerpf Behavior Not Documented When Bounds Are Equal
- Inner Class Resources don't load their Exported Properties
- Implement Fragment density map as fallback for Vulkan VRS
- Load scene in GDExtension into PackedScene at MODULE_INITIALIZATION_LEVEL_SCENE with attached GDScript lead to engine crash
- When exporting to Android with `net6.0` as target framework, it proceeds with no errors but game crashes
- Adding Export attribute to Godot Dictionary in C# causes error CS0103: "The name does not exist in the current context" on build with "using static" directive.
- Parameter "material" is null error spam when deleting objects that have 2 material overrides
- Multiple ReflectionProbe with UPDATE_ALWAYS crashes godot
- Docs
- C++ not yet supported