godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1039 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Make `FileDialog` filtering case insensitive
- The Godot 4.2 debugging cursor is not displayed
- Unable to export Android .aab file
- Unrecognizable enums and custom classes In remote
- Setting mouse mode to confined causes TextureButton hover to stop working (new -after upgrading to Godot 4.2 from 4.1.1)
- Animation editor always operates in seconds even if the interface and tooltips say it's operating in frames per second
- Godot crashes when starting a remote debug session, C#
- Save Branch as Scene on Skeleton3D node creates MeshInstance3D with ImmediateMesh as mesh type
- PopupMenu makes selected Control become unresponsive for EditorProperty
- Crash while switching scenes using SkeletonModification2DLookAt modifier
- Docs
- C++ not yet supported