godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Inputting any keyboard dead keys softlocks the script editor
- ERROR: Caller thread can't call this function in this node (/root). Use call_deferred() or call_thread_group() instead.
- Inherited Scene AnimationPlayer tracks can be created and keyframes may be added, but resulting tracks are marked as 'read only'
- The print function affects the operation of the script
- Conflict of .godot folder when installing gdUnit4
- Tileset tiles outside texture cannot be removed
- Add support for stopping `SceneTreeTimer`
- `find_children` type argument does not work for C# class names or GDScript inner classes
- Debugger stops when loading scripts with invalid syntax
- Undoing GLOBAL_HISTORY items (eg, Project Settings) seems to interfere with the History version syncing between scenes
- Docs
- C++ not yet supported