godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Exported Sprite2D var of inherited scene is null at runtime when it's base scene tree is modified and inherited scene is not currently open in the editor
- Pin joint initialized with only one Rigidbody will make this Rigidbody rotate around itself
- FSR 2.2 jittering when viewing a ViewportTexture that spans the whole root Viewport with FSR on the root Viewport
- AnimationTree & animation_finished signal not always triggered - C#
- Error in constructing an instance of a class inheriting from 'EditorPlugin' in a conditional block that should not be executed
- Permit overriding the projection matrix passed to shaders without affecting culling logic.
- Godot crashes then won't open unless PC restart.
- [3.x] Add `max_render_size` ProjectSettings
- `sin()` and `cos()` are ~2x slower when compared with `Vector2.from_angle()` in GDScript
- Touchscreen in editor does not work properly
- Docs
- C++ not yet supported