godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1080 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Severe stutter when enabling VSync while video is playing in the background (+ fps value wrong?)
- cant use any function that calls get_world_3d in a thread
- MeshInstance.GetAABB().Size is incorrect with fbx meshes
- Editor crash when importing assets
- MultiMeshInstance3D editor plugin always applies rotation, even if set to zero
- Setting scale X or Y (not both) to negative value on Skeleton2D breaks Modifications like SkeletonModification2DLookAt and SkeletonModification2DTwoBoneIK
- Capitalization of the default name of the root node of the scene tree is inconsistent with the GDScript style guide.
- Crash in ubuntu 22.10
- User classes does not get autocompletion
- Editor crash when opening a project with certain resource
- Docs
- C++ not yet supported