godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- FileDialog with File System chosen for Access has a far too large minimum width.
- Strange bug with 3 sprites, where one of them uses gdshader - Android 10
- Don't allow weaker return type in overriden method
- BMFont support doesn't handle images without alpha
- Window placement on multi monitor with Example `Main Menu` not working under linux
- Reimporting saved-to-file meshes removes materials
- 2D Light Occlusion appears broken in 3.5.2 and also 4.1
- Editor crashes when renaming a scene's folder that was instantiated to a scene and not saved
- Full screen window switches screen to primary after minimizing when borderless on multi monitor setup.
- Popped out code/shader editor only accepts some inputs when main editor is minimized
- Docs
- C++ not yet supported