godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Distorted viewport when changing the `render_target_size_multiplier` of the `OpenXRInterface` (GL Compatibility)
- Added texture offset for entire TileMap2D layer
- Compatibility renderer: V-Sync sets framerate at double the refresh rate
- Pausing tree makes descendants of SubViewport ignore input, despite having process_mode = always
- Unexpected "Indent" in class body when the real problem is different, and in another line.
- Code after the await keyword is executed in the main thread instead of the original thread.
- Saveload API
- Fix error spamming for 2d skeleton modifications
- Integer values are imprecise when @export-ed to the editor.
- CameraServer.feeds in iOS returns nothing.
- Docs
- C++ not yet supported