godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Mutating a mutable dictionary key causes weird behaviour (instead of an error.)
- Distorted viewport when changing the `render_target_size_multiplier` of the `OpenXRInterface` (GL Compatibility)
- Added texture offset for entire TileMap2D layer
- Viewport texture treated as screen texture
- Editor crashes very often when running 4.1 (through steam)
- Window mode reverts from MODE_FULLSCREEN back to MODE_WINDOWED after minimizing.
- Compatibility renderer: V-Sync sets framerate at double the refresh rate
- Pausing tree makes descendants of SubViewport ignore input, despite having process_mode = always
- Getting error when scenes are set using PackedScene among each other
- Unexpected "Indent" in class body when the real problem is different, and in another line.
- Docs
- C++ not yet supported