godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1058 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Godot output/debug console is out of order when using RPCs and/or multiple clients
- Visibility range mixes origin and AABB
- On assigning any value to a PackedArray, I still get the "this variable is used but has no value" warning
- Improve autocompletion by analyzing incomplete fragments from the parser
- RichTextLabel fit_content does not work if used as a custom tooltip.
- Removing a script and then undoing resets all properties without flagging the scene as changed
- Scenes with AnimationPlayer and Animations override the properties of all instances of that scene
- Region editor minor issues.
- CanvasItem clip children is extremely slow
- Godot 4.1 slow down when resizing window - Windows 11 - Forward+
- Docs
- C++ not yet supported