godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Make Vector<T>::duplicate() const
- Godot 4.1 Screen flickering in random colors.
- Difference in Skeleton3D.get_bone_global_pose_no_override behavior for 4.1
- AnimatedTexture frames turn white after changing to a scene that references the same pngs
- SDFGI roughness is not looking great
- SSR disappear on custom material using either depth_texture or screen_texture
- Exported Node(-inherited) type properties are not assigning when script is not derived from node type it is attached to
- Multi-threaded + Quest 2 / OpenXR causes stuttering for controller tracking
- Stretching Windows window too much with stretch mode set to viewport can cause it to go black.
- Importing .glb with parent as RigidBody, cannot import a child CollisionShape3D
- Docs
- C++ not yet supported