godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- "connect: Caller thread can't call this function" when a co-routine uses await internally
- Input - add get_action_peak_strength()
- Clicking at LightOccluder2D created from sprite killing my windows, so I need to reboot PC
- MacOS Script editor loses default OS level Emacs keybindings
- Script edited in the script editor updates in the scene editor without saving
- Crash when opening fbx file with missing bone map reference
- Texture render error on Android
- on_delta_receive: Ignoring delta for non-authority or invalid synchronizer
- Editor: PinJoint2D does not remove warning
- Game process STDOUT is not captured and printed properly on Godot console
- Docs
- C++ not yet supported