godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Not all path return a value issue with multiline code.
- Allow building on Windows using Clang without MinGW
- Compute Shader res compiled by PC editor cannot be exported to Android for use
- SubViewportContainer does not scale Viewport properly with CanvasItems project scale mode.
- Replace the use of StringBuilder with StringBuffer
- Nonexistent resource error when trying to use change_scene_to_packed() to change the scene to a PackedScene via an exported variable when the target scene also has a reference to the first scene
- Crash without feedback when attempting to remove a freed child.
- Circular dependency causes resources to be missing on export
- Add color_utils module
- "Node not found: MultiplayerSynchronizer" when node doesn't exist on all clients
- Docs
- C++ not yet supported