godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Improve colors' appearance in the editor's `print_rich()` output
- Cannot get class when setting root type import setting to class inherited from custom class
- Plugin created in addons sub-subfolder is detected, but class_name nodes & resources don't show in Create New Node/Resource dialogue
- Godot 3.5.2 skeleton crashes on 64bit but not 32 bit
- Nonexistent resource error when trying to use change_scene_to_packed() to change the scene to a PackedScene via an exported variable when the target scene also has a reference to the first scene
- Tileset physics layer doesn't show when using Polish editor translation
- PackedDataContainer ignores Resource values
- Post-processing, screen-reading shaders create black rectangles in VR
- Timestamped input buffering - prevent stalling and improve timing
- Blender version check fails if Blender outputs extra text early
- Docs
- C++ not yet supported