godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Reloading material doesn't reload saved shader parameters
- "Node not found: MultiplayerSynchronizer" when node doesn't exist on all clients
- Cannot bake lightmaps for procedurally generated ArrayMesh
- [3.x] Add 3D occlusion queries
- Implement screen reader support using AccessKit library.
- [Draft] Add support for nullable types in GDScript
- Android keyboard can cover most of the editor interface
- Add `AnimationTrackFilter` and implement filter as an `AnimationNode`'s parameter.
- GitHub Actions: Link build artifacts in pull request descriptions
- `Attempt to disconnect a nonexistent connection from '@ConfirmationDialog@16952:<ConfirmationDialog#1125499591109>'. Signal: 'confirmed', callable: 'Delegate::Invoke'` (and similar) errors when closing editor after building C# project
- Docs
- C++ not yet supported