godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Title of attached script in inspector of a node or resource will not refresh when removing "class_name MyClassName" from code until reopening the Godot or the project
- instances leaked at exit with AudioStreamPlayer
- Cannot build in headless mode for iOS
- Port Vital Updates Only editor setting to 4.x, and use it by default when the project is running
- Textures became green after updateing normal map.
- Console spammed with errors when adding a fresh SkeletonModification2DTwoBoneIK
- Print an error when attempting to assign an exported node to a Resource
- `Attempt to disconnect a nonexistent connection from '@ConfirmationDialog@16952:<ConfirmationDialog#1125499591109>'. Signal: 'confirmed', callable: 'Delegate::Invoke'` (and similar) errors when closing editor after building C# project
- Running the current scene (instead of the default scene) is impossible in the Android editor
- Some built-in methods like get_path passed as string format argument bypass unsupported format character detection, and previous resolved formatted string will be reused
- Docs
- C++ not yet supported