godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1080 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- The fact that `GridMap`s do not have collision until the frame after entering the tree is not documented
- Silent error with enet initialization order
- Shapecasting beneath a one-way tilemap collision stops the shapecast
- Particle3D scale does not work in billboard mode.
- [3.x] Additive Animation Fix (and Sub2 node feature)
- Stepped update of directional shadow maps
- PointLight2D doesn't respect Nearest texture filter for normal-maps or shadows
- Area2D does not detect the other body.
- MultiplayerSpawner doesn't work if it is spawned
- OpenGL: Shader compilation stutter when rendering a 2D element for the first time
- Docs
- C++ not yet supported