godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Fix global scope clamp results
- Non-selectable TreeItem still triggers "item_activated" signal on Tree
- SpringArm3D's margin not used for Camera3D
- move_and_collide returns null even if there was a collision.
- PointLight2D doesn't respect Nearest texture filter for normal-maps or shadows
- Animating both position and rotation on a AnimatableBody3D doesn't work
- Tool inconsistency in 2D editor
- ProjectSettings.save() create godot project even after export windows application
- Poor performance until MSAA setting increased (nVidia driver bug?)
- experimental_virtual_keyboard setting shows the keyboard on top of your app, hiding the input, text_submitted signal not emitted
- Docs
- C++ not yet supported