godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Argument passing correctness - part 1 - the 'core' module and dependencies
- Godot 4 get_global_mouse_position() input lag with Forward+ renderer
- ScrollContainer crash: Adding TextureRect grandchildren to a ScrollContainer (via BoxContainer child) causes editor or game to crash.
- Web remote debug launching a different project
- Pass default values to rcedit to distinguish exported projects from the engine
- Preprocess on GPU Particles not working correctly after await
- RigidBody (linear_)velocity.is_zero_approx() never returns true when can_sleep is enabled.
- "Unable to load .NET runtime, specifically hostfxr" due to Godot not seeing manually installed .NET SDK
- Handles of custom gizmos rendered as only a single pixel
- Vulkan: Support drawing thin/Bresenham lines on NVIDIA
- Docs
- C++ not yet supported