godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Improve readability of main.cpp.
- Strange Window Behavoir C#
- Display real FPS in the 3D editor instead of estimating based on CPU/GPU time
- Add node window shrinks down really small with non-standard scaling (120%) on KDE Wayland (DisplayServer regression)
- Models rigged in and exported from Blender have corrupted limb bones in 4.0.1
- Godot crashing (stopped working), followed by krita. Then the godot project manager when opened stops working.
- When the instance count of MultiMesh is changed, strange data appears in the buffer.
- Functions in AnimationPlayer's Call Method Tracks not called in the editor
- In every project opens, a blank load error popup showing
- Add force_draw method for viewports
- Docs
- C++ not yet supported