godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- .wav File Format Corrupted on Import
- Clicking on a Control Node in the editor will always open the 2D view, even on a subviewport texture on a 3D mesh
- Display real FPS in the 3D editor instead of estimating based on CPU/GPU time
- Add node window shrinks down really small with non-standard scaling (120%) on KDE Wayland (DisplayServer regression)
- Disabling a RigidBody3D node connected to a Joint causes a crash
- Godot doesn't have dotnet build on startup
- Models rigged in and exported from Blender have corrupted limb bones in 4.0.1
- Android Godot Editor 4 crash Fatal signal 11 (SIGSEGV), code 1, fault addr 0x648 in tid 11506 (GLThread 6542)
- System font list displayed in the editor is difficult to browse due to its length
- Godot crashing (stopped working), followed by krita. Then the godot project manager when opened stops working.
- Docs
- C++ not yet supported