godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- AspectRatioContainer doesn't change its size
- When the `AnimationTree` is enabled, animations with a blend amount of `0` will always be updated by `AnimationTree`
- Ambient occlusion is making big black noises on all the viewport
- Enable dependency fixer for missing InstancePlaceholder paths
- Compatibility Renderer Bugged State Resources
- ParallaxLayer does not respect z-index when motion_mirroring is set
- Bezier animation tracks for ShaderScript `source_color` parameter types no longer work for any other `source_color` shader parameter besides one within StandardMaterial3D in 4.0.
- Unshaded materials don't compensate for autoexposure, only manual exposure
- swap EXPAND_FIT_WIDTH and EXPAND_FIT_HEIGHT
- [4.0] weird focus behavior on window with child windows
- Docs
- C++ not yet supported