godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1058 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Changed looking_at in Transform2D to work with skew
- AudioStreamPlayer does not emit signal "finished" when using AudioStreamPolyphonic
- Cannot compare Vector{2,3,4}/Rect2 and Vector{2,3,4}i/Rect2i
- Godot 4 Could not load file or assembly Microsoft.AspNetCore
- Add overflow checks to `is_valid_int()` and `is_valid_hex_number()`
- Add a method in Curve to predict insertion index
- Godot 4.0.1 stable - GDScript autocomplete for parent classes' properties and methods not working
- Implement a polished floating UI for standard Web Editor wrapper
- `MultiplayerPeer.get_connection_status()` returns `CONNECTION_CONNECTED` while disconnected
- EditorPlugin forward methods are not called when editor selection is empty
- Docs
- C++ not yet supported