godot-docs
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Godot Engine official documentation
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- Issues
- MultiplayerSpawner spawn() incorrectly defines parameter
- Raycast2D.force_raycast_update() docs does not state limitation
- Add a banner allowing the user to redirect to a localized version
- Add notes on calculating normals for non-uniformly scaled meshes
- Add mentions of export_custom to GDScript exports tutorial
- Methods in Gemetry2D don't explain how to use is_polygon_clockwise to tell boundaries from holes
- Update "Exporting for the Web" to include 4.3 features
- Guidance on C# memory management
- Documentation contains a contradiction about ImmediateMesh use case
- _ready() description under "Methods and static functions" incorrect in GDScript style guide.
- Docs
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