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Godot Engine official documentation
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- Issues
- The definition of get_normal() method (KinematicCollision2D + 3D) makes no sense
- Custom Godot server example missing synchronization
- Document PackedScene.instantiate() for purpose of @tool scripts
- Document `use_debanding` render mode in Spatial shader and Sky shader
- Constructors all link to the same place
- AssetLibrarty Submission Info is confusing
- Add note that AtlasTexture can't be used by Line2D
- Add Neovim LSP client configuration examples.
- Update compiling_for_ios.rst
- Better descriptions in ClassDb
- Docs
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